Save the scene in the “Scenes” folder and name it “ Level1” Give them each a material of their own and color them accordingly. These will represent our player and his enemy. In your scene, create a cube and a sphere. You should see a window like this, with no bundles created yet. Wait a few seconds for the editor to re-compile, then open the “ AssetBundle Browser” window. While the new asset bundle system is in development, it can be downloaded from the GitHub site here: ĭownload (or clone) the project and copy the “ Editor” folder into your existing project. Project SetupĬreate an empty project… that’s it. We’ll generate some bundles, and use the bundles to update a game. Today, we’ll cover the new ‘experimental’ asset bundle system.
There are a couple ways you can manage your asset bundles, from very basic manual generation to ultra complex systems built for big games with a lot of updates. With proper use of assetbundles, you can easily replace textures, gameobjects, and scenes on the fly. They can allow you to update your game with no user interaction or even stream assets after the first install so your package size isn’t too big for mobile. AssetBundles are a great feature built into Unit圓D.